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Written by Administrator
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Monday, 27 March 2006 |
Version 2.4 changes General - All generators blowout’s damage increased by 100%. - Skirmish AI 1.8. Imperial Guard Guardsmen - Color bleed fixed. Kasrkin - Color bleed fixed. - Commando training: ability that reduces incoming ranged damage. Imperial Captain - Now has a capture animation. - Use its third sync kill. Psyker - Curse of the machine disable ranged weapon and slow down unit by 80%. Assassin - Stealth training decrease ranged damage by 50%. Basilisk - Fixed bug when firing its main cannon used resources and power. Sentinel - AI shouldn't always upgrade auto cannon to flamer. - Lascannon upgrade set-up time removed. Leman Russ - New model from Medes. - Can upgrade main cannon to Exterminator twin autocannon. - Left and Right Heavy Bolter can be upgraded to Plasma Cannon, after Mars Pattern built. - Max of 1 unit. Leman Russ Conqueror - New model from Medes. - Can upgrade main cannon to Vanquisher long range anti-tank cannon. - Has a coaxial twin heavy bolter. - Max of 1 unit. Leman Russ Demolisher - New model from Medes. - Main gun is a short ranged heavy mortar cannon. - Left and right weapon sponson are armed with heavy flamer, can be upgraded to multi-melta after Mars Pattern built. - Max of 1 unit. Baneblade - Get two smoke launchers. Orcs Slugga, Storm Boy, Shoota Boy and Tanksbusta base choppa damage increased Slugga shoota damage incresed. Ard Boys with Ard Nob - New units by Havoc from Closer to Codex Mod. Armored Nob - Morale increased to 650. - Start with 3 troopers in squad, can upgrade to 5. - Can receive attached leader. Tankbusta - Reinforce time reduce to 10 secs. - Max of 6 upgrades. - Kommando training reduces incoming ranged damage. Killer Kans - Hitpoints increased to 3400. - Can get smoke launchers. Waagh Banner - Hit points increased to 1000. - Cost reduced to 125 req. - Have a build control radius now. Space Marines Scouts - Infiltration research allows Scouts to take less damage from ranged weapons. Tactical Marines - Marine Codex version 1.6 by Medes. - Heavy weapon slots reduced to 3. - Heavy weapon Increase research changed to Heavy Weapon training; reduces set-up time of heavy weapons. - Missile launcher removed, gets Melta Gun instead, which is a tier 3 weapon. Assault Marines - Melta Bombs damage reduced by 20%. Devastators - New units, done by Medes from Closer to Codex Mod. - Available at Tier 2. - Max of 3 squads. - Already armed with Heavy Bolter. - Can get Plasma Cannon and Lascannon. - Heavy weapon Increase research changed to Heavy Weapon training; reduces set-up time of heavy weapons. - Max of 5 heavy weapon upgrades. Veterans Marines - Model from Medes. - Hit points reduced to 800. - Heavy Infantry High armor. - Back to Tier 3. Rhino - Codex Rhino v.1.2 from Medes. - Can upgrade storm bolter to flamer. - Smoke launcher research cost increased to 100/50, 25 sec. Since many vehicles get this ability. Assault Dreadnought - Model from Medes. - Close combat specialist, armed with two powerfist, can upgrade right arms with multi-melta. - Can only be build from orbital relay. - Armor set to 5500. - Capped at 2 units. Hellfire Dreadnought - Model from Medes. - Start with right assault cannon and left fist. - Can upgrade assault cannon to inferno cannon. - Can upgrade left fist to missile launcher. - Armor set to 4000. - Capped at 2 units. Mortis Pattern Dreadnought - Model from Medes. - Long range specialist dreadnought. - Start with 2 twin heavy-bolter. - Can upgrade to twin auto-cannon, then to twin lascannon at tier 4. - Armor set to 4000. Landspeeder - Support cap uses back to 1. - Turn rate and top speed increased. - Hitpoints increased to 1400. - Capped at 6 units. Predator - Codex Predator from Medes. - Got a gunner on the main turret. - Hitpoints increased to 6000. - Can get smoke launchers. - Capped at 2 units. Bael Predator - Unit from Medes. - Ultimate anti-infantry tank. - Can get smoke launchers. - Capped at one unit. Landraider - Get two smoke launchers. - Support cap use increased to 4. Orbital Relay - Cost increased to 350/400 and built time increased to 90 secs., so use your Veterans before having access to Terminator.... Chaos Chaos Marines - Heavy Bolter and Missile Launcher given back. Defiler - Hitpoints increased to 4300. Chaos Havocs - Heavy weapon slots increased to 5. - Already armed with Heavy Bolter. - Autocannon hit FX changed to normal autocannon FX. - Missile launcher have area effect knock back. - Max cap of 3 squads. Icon Bearer - Can detect infiltrated units. Chaos Rhino - Chaos Rhino Codex from Medes. - Can be upgraded with Havoc launcher and combi-flamer. Chaos Predator - Hit points increased to 6200. Aspiring Champion - Purge the weak research enabled. - Fear aura enabled. Eldar Rangers - Infiltration research allows Rangers to take less damage from ranged weapons. Warlock - Are now attachable leader. - Max of 4 warlock. - Commander armor, 450 hitpoints. - Detect cloaked units. Brigthlance - Damage reduced versus buildings. Vyper - Turn rate and top speed increased. - Hitpoints increased to 1200. - Missile launcher has area effect knock back. - Capped at 6 units. Shuriken platform - Cost decreased to 100/30. - Built time reduced to 12 secs. - Move speed increased to 20. Brigthlance platform - Cost changed to 100/130. - Built time reduced to 14 secs. - Move speed increased to 20. Haywire Grenade - Damage reduced by 33%. - Disable combat and movement for 3 secs. Plasma Grenade - Can damage all unit types. Holo-Field research - Fire Prism, Vyper and Falcon Grav Tanks receive 35% less damage from ranged attack.
All changes up to curent version All Races Chaos Changes Eldar Changes Imperial Guard Changes Ork Changes Space Marines Changes |
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Last Updated ( Monday, 14 August 2006 )
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