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Version 2.4.  Many new units and playbalance changes

 
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Written by Administrator   
Monday, 27 March 2006
Version 2.4 changes

General

- All generators blowout’s damage increased by 100%.
- Skirmish AI 1.8.

Imperial Guard

Guardsmen

- Color bleed fixed.

Kasrkin

- Color bleed fixed.
- Commando training: ability that reduces incoming ranged damage.

Imperial Captain

- Now has a capture animation.
- Use its third sync kill.

Psyker

- Curse of the machine disable ranged weapon and slow down unit by 80%.

Assassin

- Stealth training decrease ranged damage by 50%.

Basilisk

- Fixed bug when firing its main cannon used resources and power.

Sentinel

- AI shouldn't always upgrade auto cannon to flamer.
- Lascannon upgrade set-up time removed.

Leman Russ

- New model from Medes.
- Can upgrade main cannon to Exterminator twin autocannon.
- Left and Right Heavy Bolter can be upgraded to Plasma Cannon, after Mars Pattern built.
- Max of 1 unit.

Leman Russ Conqueror

- New model from Medes.
- Can upgrade main cannon to Vanquisher long range anti-tank cannon.
- Has a coaxial twin heavy bolter.
- Max of 1 unit.

Leman Russ Demolisher

- New model from Medes.
- Main gun is a short ranged heavy mortar cannon.
- Left and right weapon sponson are armed with heavy flamer, can be upgraded to multi-melta after Mars Pattern built.
- Max of 1 unit.

Baneblade

- Get two smoke launchers.

Orcs

Slugga, Storm Boy, Shoota Boy and Tanksbusta base choppa damage increased
Slugga shoota damage incresed.

Ard Boys with Ard Nob

- New units by Havoc from Closer to Codex Mod.

Armored Nob

- Morale increased to 650.
- Start with 3 troopers in squad, can upgrade to 5.
- Can receive attached leader.

Tankbusta

- Reinforce time reduce to 10 secs.
- Max of 6 upgrades.
- Kommando training reduces incoming ranged damage.

Killer Kans

- Hitpoints increased to 3400.
- Can get smoke launchers.

Waagh Banner

- Hit points increased to 1000.
- Cost reduced to 125 req.
- Have a build control radius now.

Space Marines

Scouts

- Infiltration research allows Scouts to take less damage from ranged weapons.

Tactical Marines

- Marine Codex version 1.6 by Medes.
- Heavy weapon slots reduced to 3.
- Heavy weapon Increase research changed to Heavy Weapon training; reduces set-up time of heavy weapons.
- Missile launcher removed, gets Melta Gun instead, which is a tier 3 weapon.

Assault Marines

- Melta Bombs damage reduced by 20%.

Devastators

- New units, done by Medes from Closer to Codex Mod.
- Available at Tier 2.
- Max of 3 squads.
- Already armed with Heavy Bolter.
- Can get Plasma Cannon and Lascannon.
- Heavy weapon Increase research changed to Heavy Weapon training; reduces set-up time of heavy weapons.
- Max of 5 heavy weapon upgrades.

Veterans Marines

- Model from Medes.
- Hit points reduced to 800.
- Heavy Infantry High armor.
- Back to Tier 3.

Rhino

- Codex Rhino v.1.2 from Medes.
- Can upgrade storm bolter to flamer.
- Smoke launcher research cost increased to 100/50, 25 sec. Since many vehicles get this ability.

Assault Dreadnought

- Model from Medes.
- Close combat specialist, armed with two powerfist, can upgrade right arms with multi-melta.
- Can only be build from orbital relay.
- Armor set to 5500.
- Capped at 2 units.

Hellfire Dreadnought

- Model from Medes.
- Start with right assault cannon and left fist.
- Can upgrade assault cannon to inferno cannon.
- Can upgrade left fist to missile launcher.
- Armor set to 4000.
- Capped at 2 units.

Mortis Pattern Dreadnought

- Model from Medes.
- Long range specialist dreadnought.
- Start with 2 twin heavy-bolter.
- Can upgrade to twin auto-cannon, then to twin lascannon at tier 4.
- Armor set to 4000.

Landspeeder

- Support cap uses back to 1.
- Turn rate and top speed increased.
- Hitpoints increased to 1400.
- Capped at 6 units.

Predator

- Codex Predator from Medes.
- Got a gunner on the main turret.
- Hitpoints increased to 6000.
- Can get smoke launchers.
- Capped at 2 units.

Bael Predator

- Unit from Medes.
- Ultimate anti-infantry tank.
- Can get smoke launchers.
- Capped at one unit.

Landraider

- Get two smoke launchers.
- Support cap use increased to 4.

Orbital Relay

- Cost increased to 350/400 and built time increased to 90 secs., so use your Veterans before having access to Terminator....

Chaos

Chaos Marines

- Heavy Bolter and Missile Launcher given back.

Defiler

- Hitpoints increased to 4300.

Chaos Havocs

- Heavy weapon slots increased to 5.
- Already armed with Heavy Bolter.
- Autocannon hit FX changed to normal autocannon FX.
- Missile launcher have area effect knock back.
- Max cap of 3 squads.

Icon Bearer

- Can detect infiltrated units.

Chaos Rhino

- Chaos Rhino Codex from Medes.
- Can be upgraded with Havoc launcher and combi-flamer.

Chaos Predator

- Hit points increased to 6200.

Aspiring Champion

- Purge the weak research enabled.
- Fear aura enabled.

Eldar

Rangers

- Infiltration research allows Rangers to take less damage from ranged weapons.

Warlock

- Are now attachable leader.
- Max of 4 warlock.
- Commander armor, 450 hitpoints.
- Detect cloaked units.

Brigthlance

- Damage reduced versus buildings.

Vyper

- Turn rate and top speed increased.
- Hitpoints increased to 1200.
- Missile launcher has area effect knock back.
- Capped at 6 units.

Shuriken platform

- Cost decreased to 100/30.
- Built time reduced to 12 secs.
- Move speed increased to 20.

Brigthlance platform

- Cost changed to 100/130.
- Built time reduced to 14 secs.
- Move speed increased to 20.

Haywire Grenade

- Damage reduced by 33%.
- Disable combat and movement for 3 secs.

Plasma Grenade

- Can damage all unit types.

Holo-Field research

- Fire Prism, Vyper and Falcon Grav Tanks receive 35% less damage from ranged attack.

 


 

 


All changes up to curent version

All Races
Chaos Changes
Eldar Changes
Imperial Guard Changes
Ork Changes
Space Marines Changes
Last Updated ( Monday, 14 August 2006 )
 
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